And now some numbers - what has already been done and what you will be able to see in the nearest future. Well, if they do decide to put submarines in which I hope they do , that adds in more ship types subs and specifically designed anti-sub frigates and anti-sub corvettes due to their greater speed, which a few nations including them had. A battleship is very difficult to sink, most of the lost major warships were scuttled by friendly-fired torpedoes to prevent capture. Neither game gets it right, in my opinion, so neither game gets my money. This is why we organized components into groups, that could be targeted and damaged, and would be visible in the hit camera. How might one hope for a well-trained ally? If this setup works well than it might actually draw in people anyways which would pave the way for bigger ships.
Something big like a Fletcher will take a lot of damage and being unable to fix that stock is gonna be a pain in the ass. It seems that after the recent shitstorm brewed up by youtubers, Gaijoob finally turned on their receivers, instead of blaring their propaganda at full force. But at least the very large amount of destroyers and the 2 light cruisers were all current. Think big : 0 why does everyone through in a WoW lame compared to what we have now. Increases the turn speed of the auxiliary turrets. Now some people would like to say that they'll never add guided missiles on jets or anything like that, but come on, is it truly not plausible? Because of how much time it takes you to down an enemy ship, stacking up as many ships as possible when mounting an attacking ensures that not only do you pose a greater threat to the enemy, they also have more targets to consider and take down. The point is, just because it lacks in one area, there is still a generous amount of other ship classes that are enough to give it it's own tech tree.
Even a turn based game like Atlantic Fleet can be engaging! The beta period will end sometime in October. As for tanks, tanks can also feasibly and realistically fight in a small, contained area relatively quickly. You people don't get that almost the entire chunk of the playerbase has never seen reddit and plays nothing bu Arcade. Also, we decided to distance our naval forces from the logic we use in the ground force battles, that is a craft is counted as destroyed when you have lost your last crew member. I am a bot, and this action was performed automatically. Other features We also plan to change the torpedo aim logic and add lead indication.
Not everyone can commit to +30 minute battles due to real life situations and scheduling. The playtests we ran with your participation helped us a lot to identify the downsides of the gameplay as well as identifying a variety of bugs and errors, so we had to correct our plans. We want things to work out for everyone. The Wiki will be updated accordingly for the new changes! New vessel survivability mechanics Repairs, fire extinguishing and reducing or stopping flooding: we plan to add more gameplay to these important actions rather than use the existing fully automatic process. And yes, I think this should apply to tanks as well. It was certainly on the levels of what Karl Dönitz, head of the Kreigsmarine and the U-boats, wanted to achieve versus Britain.
It would be a shame to not give them their own independent naval tech tree. This variety and complexity makes targeting the exact component on enemy vessel almost impossible due to the small comparative size of these items. Gaijin releases new nations into tech tree. Light cruisers are huge, lumbering beasts that are described as the 'centerpiece' of any battle, and a pretty major responsibility for budding captains. Fleet Fleet — Witness the release and activation of the naval tree in the War Thunder Wiki! In larger and even huge naval crews there are numerous issues that were pointed out by our players, when you had to find and knock out the very last sailor of the enemy vessel.
Add some colour to your garage of deadly hardware with these. The gun calibres and bullet types are similar to what you might be used to from Ground Forces but most engagements take place over two kilometres of open water, so judging both bullet drop and horizontal lead simultaneously takes a lot of getting used to. They've realized they can essentially throw the hardcore gamemodes out the window almost entirely because they don't make money. Telling us we won't like the pace without letting us try for ourselves seems backwards. I mean, consider this: World of Warships is already taking a lot of liberties: Distances are scaled down massively despite what the distances are reading, I doubt you're ever exceeding 10km and all ships are basically behaving like speedboats. Maybe piloting a carrier isn't going to happen, but what they are proposing just looks like tanks in the water. The Italian cruiser meanwhile is even more of a beast, offering eight 152mm cannons, six 100mm long range cannons, and can travel at a speed of 37 knots.
If these things turn out to fuck new players or just fuck anybody trying to get anywhere in a new vehicle after some tiers, get the feedback their way and lets eliminate the shit which drives players away more than anything else. I am heavily invested in this game in time and a bit of cash, so i have no desire to start over again. I've heard of troubles with the engine before but engine troubles can be fixed eventually. Which is why Simulator battles are now just an event. French ground forces are in beta, and will eventually be fully released for everyone.
Here you will not just learn about the game mechanics and the use of various kinds of vehicles in virtual battles, but you will also be able to read about the history of well-known historical machines of all kinds. I like the fact it's harder to aim when sailing in War Thunder. WoWs not in the last place. Unfortunate not everyone can commit to a 30+ minute battle and just want a shorter battle. Additionally, in real combat craft there were various and multiple systems to compensate for any rocking during firing, including three-dimensional compensation.
Other features We also plan to change the torpedo aim logic and add lead indication. Gaijin already said they are about done with Naval forces, they said they're just polishing it up now, so I'm expecting it to come out this year for sure. Gaijin Entertainment are introducing a new class of warships to War Thunder Naval Forces - light cruisers. Similarly combat roles matter more for ships than they do for tanks in Ground Forces. And the interaction with a single airplane.