Although we may not leave comments on every piece of feedback we see, we are always monitoring and reflecting on it. With the new system, the problematic neck area will be protected by the helmet. As a result, with gravity still acting on the projectile, at the same distance as before the bullet drop will be bigger. While some weapons may experience slight accuracy nerf, others will become more accurate than before. The map is smaller but cover and loot spots are very common, so you can still land away from other players if you keep away from the labeled map points. I believe trying any of these suggested points above will solve your server error problem appropriately. Sources of vehicle sounds will be improved.
You can observe whether other players are equally facing the same issue from the platform. With greater item spawns and more Assault Rifles on the map, players will be better equipped to cause mayhem and recover from distress. You will be able to sign up all the way until Tuesday, April 17, one day away from the end of the second testing phase. What are your thoughts on the Sanhok Test Server so far? We are constantly improving our anti-cheat measures and adding new ones. Unlike Erangel's military base, Bootcamp is right in the middle of the Sanhok, meaning it's an even more strategically viable location to drop. This often corrects the error especially when due to a poor connection in the area. This is normal as the build we are using for this test is not completely stable.
We felt that the initial system was a little bit too simplistic and punishing to the players. Ballistics overhaul We are constantly looking into improving the balance of the weapons while adding a little bit of more realistic, albeit reasonably balanced touch. We have described the changes in detail below. It will become increasingly obvious above the range of 300 meters. The overhaul consists of multiple elements. Thanks to a recent , here are the patch notes, dates and times you should know to play the map formally known as Savage. The test will begin tomorrow and last for about a day.
These changes allow us to further balance the use and functionality of different types of weapon classes. . However, we know that this is not enough, which is why we are approaching this in multiple ways — monitoring 24 hours a day, strengthening security systems and applying additional anti-cheat solutions. Just hang in there during the process as it can also be a cause of the error message. Finally we have introduced changes to the hit areas of the characters. Note that apart from the normal update times, there could be spontaneous minor updates as well on different occasions for fixing critical bugs as well.
Due to this effect the bullet now loses its velocity over time — similar to what happens to it in real life. Those who already had access during the first phase will continue to do so for this upcoming round. Lastly, we would like to again ask for your understanding regarding client crashes you may experience during this test. Please follow the link below to read the patch notes. On top of regular bonuses and penalties to the hit areas, the damage will be also modified by weapon class. You will now also be able to adjust the intensity of the reticle by default using the Mouse Wheel. The battle against cheats may be endless.
As a result, each weapon will have unique set of zeroing ranges while using the iron sights. This may not be the best condition to test all the features. Right before opening the test servers, we concluded that the test build was not stable enough and decided to postpone the test. All you have to do is to click on the globe icon at the bottom right corner of your screen to get all available servers, change to a different one then connect again. This latest update makes us excited for the days ahead. Tell us in the comments section! If we decide to extend the test schedule, we will make an announcement on our official social media channels.
The cave itself has three outlets, two on land and one that leads to the water system that runs through the middle of Sanhok. At times the server error may be caused by system server updates and maintenance as mentioned earlier. As a consequence, we are now working on a ballistics balance pass. Like Bootcamp, it also currently attracts a lot of parachuting marauders, but doesn't seem to have exceptionally good loot. Please bear in mind that the changes are not final, many are, in fact, experimental, and we are still working on more features to be included in the game.
Another striking feature of Sanhok is the Cave location. Please note that you may experience client crashes on the test servers. To provide a healthy environment to our players, addressing this issue is now our top priority. The cave is a very cool addition to the map, and parachuting into it feels very Mission Impossible. The most essential one is the addition of a bullet drag effect that affects the trajectory curve of a projectile. This can be simply done by switching off the power button then switching it on again. You can survive the jump from the edge of the cave down into it, so long as you land in the pool of water below.
But we will do our best to create a healthier, better environment for everyone and take strong actions against distributors and sellers of cheats as well as those who use them. Many players were disappointed that the first test server schedule was delayed last time. From my experience so far, Bootcamp is much like the military base on Erangel with great loot and a higher spawn rate for rarer items. For most assault rifles the change will be hardly noticeable at short range. To accommodate the new ballistics, we have changed the way zeroing works to be slightly more realistic. We appreciate it very much.