Maybe it gets better as it goes but you've created one hell of an unwelcome introduction. After finding this path, the route forward was very clear. The Screw Attack and therefore all Unknown Items are meant to be collected pretty late, as they are the last items you will probably find. If you have played the games and are a die-hard Metroid fan, you may find a lot to enjoy here. After defeating it, Samus escapes the planet using one of the Space Pirate's shuttles, while the Mothership.
Some hacks are very good and can create completely new games, whilst others are not done very well and can even be unplayable. You should not be relying on pixel hunts from the start. Archived from on December 5, 2004. Still, the path you need to go existed in the original game as well. Unknown Items no longer are required in fact, simply collecting them can take a while.
Sakamoto believed in the importance of having a story to complement a game. If only I had known. The hack is not beyond salvaging though. It's a large and complex world but doesn't lack of content and variety which is the pitfall most large hacks fall into. Japanese game magazine gave the game a score of 34 out of 40.
This site loves all things Metroid, and Zero Mission hacking is pretty much non-existent currently. For anyone else interested I've decided to edit the first post to include some warnings about things you may find, because this definitely wasn't made for people who expect to find the correct way every time within 10 minutes of searching around. I think I'll take the time to download your new patch with the Long Beam fix and try once more. Not sure exactly how you could fix this aside from removing them or giving missiles earlier but your progressions seems to rely on getting missiles from an area past them. There are too many red flags popping up this early on and I'm not sure I want to subject myself to whatever annoyances you have in store down the road.
Seriously, my finger hurts from all the B button mashing. Modify the drop rates or the enemy damage, not both, back to their original settings. You know every secret and advantage, the player doesn't. You could probably get some of us to beta test the hack even though you don't know us very well. It's probably more of a personal thing than an objective thing. This hack's difficulty unfortunately spikes up massively when you first get to the Space Pirate Mother Ship and Chozodia. It feels like a roadblock meant to challenge the player and test if the hack is really for them or not.
This marked the first time two Metroid installments have been released for the same video game console. I tried to be fair in it but I may have come off a little heated. And I'll just agree with everything that has been said about enemies having too much health and drops being scarce. You say the hack's not as linear as Other M, but so far it seems like every possible non-linear path has been blocked off by random Super Missile, Power Bomb, Screw Attack and one-way Missile blocks. The game was praised by a number of reviews, several which called it one of the best games available for the Game Boy Advance. Item requirements for beating certain parts of the game have also changed. There's one big difference between the 15% challenges and your hack though: By the point you found the spawners, you had a missile tank.
Difficulty is hard, but mostly fair. Archived from on February 25, 2005. Unless you have a really good reason to hide a fundamental ability like that away from the player for a time, it doesn't seem like a good idea to do it. Missiles are your friend, too. That or make the hidden path a little more obvious. Metroid: Zero Mission relives the story that started it all—revealing for the first time full details of her meeting with the Metroids.
Definitely the most ambitious hack I've played so far in term of graphic and level design. Get a beta tester willing to go through the whole hack and point out the annoyances and bad things like I've done. Here's my map and Status screen showing you where I've been and what I have. I have morph ball, missiles, power grip and bombs, but as far as I can tell I can't exit the loop in bottom Kraid unless I either find super missiles, speed booster, screw attack or unknown item. Praise focused on the new content, while criticism targeted the game's short length.
I could modify the drop rates of Brinstar Worm's spikes, but that thing is just hopelessly easy anyway. The story for Metroid: Zero Mission was rewritten to explore Samus Aran's backstory more than in the original Metroid. The game has barely started, don't make the player frustrated by having them search for hidden paths that fast. Difficulty creep aside, it's amazing. I really don't get whats so bad about them, especially because the map still shows which rooms have non-fake items.