There'll be cameras there soon. Reaching the secondary building Use the red key we got waaaaaaaaaay back at the beginning to open the door inside, which takes us into a fear room, where you are shrunk down to tiny size. All versions Binoculars Used to make things far away seem closer. There will be a hole in the ground of this room so go through that. Position yourself so you can see the switch inside the vent and throw the shoe at the switch to trigger it. We won't go into detail about it in this article because there's a slight chance that we have some readers that are here out of curiosity and we don't want to spoil it for them. Sneaking through the front door? Expect a bear trap there.
After this, you must press E to detach the crowbar from the power box, and go into the blue key room. Grab The Crowbar You should find yourself outside of the house. Let us know in the comments section below! Jumping onto the roof from the trolley Turn left and run up to the top of the roof to find a bunch of trees growing. You will hear a sound if you did it properly. If he is not on both knees, float to the toy crossbow directly in front of the baseballs to light the rope.
With the magnet, we can attract the crowbar to us and move it around while it stays attached to the magnetic field. The house is bigger, meaning more rooms to explore with more hair pulling puzzles. Getting the crowbar will allow you to loosen the wooden boards that block the basement, which is an important step in beating the game. There should be several routes there now, as you have opened the ramp and unlocked the doors. Jump on the night stand on the right of the gate and then jump on the light against the wall immediately in front of you. So I had amazing success with Hello Neighbor Alpha 2.
Go to the right of the pipe with the valve and you will see another part of the pipe. New videos roughly 3 times a week! Now, head back into the room where the crowbar dropped. Haven't finished the earlier parts of the game yet? Go back to the children's house, unlock it with the key and open both doors. If the trolley is there, wait for it to pass. Make sure you still have the umbrella in your inventory, and return to that long series of ladders you used way back at the beginning.
There's a number of ways to get back to the room but the quickest would be to use the door on the right which leads to a hallway. Turn the red lever connected to a long black cable positioned behind the blue couch. You have to time this part carefully so you don't get hit by the trolley, as it may be close to you when you get to this section. Really enjoying climbing through that backyard window? You cannot leave this location without these products. Grab the guitar on the floor here. Then, you must go into the last room of the red key section and open the door in there. It should lose its interest in you.
This new update is the 4th and potentially, final pre-launch look at Dynamic Pixels' unique and wildly popular stealth horror title. But there is also the third, the longest, but simpler way. Turn it, run to the pipe with the valve. Aim for the hole in the left-center near the window Jumping through the hole takes you to the roller coaster track control room. Pick up the cooled crowbar so it goes in your inventory, then head back out into the hallway. Jump on the box tower and throw your item at the switch to flick it over and unlock a door inside the house. Unlocking the basement door is another difficult part.
Learn how to break into your crazy neighbor's basement in Hello Neighbor alpha 4. Jump down to the area in front of you with the windows and walk up the plank. With this, we can pick up the hot crowbar! Just know that you'll need a key card and a crowbar to open it. Turn it, go back to the valve and look at the sensor - it should fill in a third. Now head through the next door that should be on your left if it's locked, it means the neighbor dropped a chair on the other side, so you will need to go through the house from the other direction. Really enjoying climbing through that backyard window? Behind it there is a ladder to the top. Between Alpha 3 and Beta 2, the crowbar could be found in the room with a hole in the roof that is accessed with the blue key.
This can be achieved the same way as before, dropping down into the room below and exiting through the door in the hallway. If you're new to this, make sure to check out our so you can get familiar with the basics. This guide also covers where to get this special magnet! If you don't already know, we're pretty passionate about this game here on Indie Obscura so we couldn't miss another opportunity to help our readers with another mind boggling iteration of Hello Neighbor. Place a box or two near the railing and jump on the railing. Grab that, as you will need it to pick up a metal object.
Circle around and head back up the stairs. You'll find 4 of them as soon as you walk through the front door and look to the right. Waiting to hitch a ride Move into the second section of the trolley and wait until you are almost through the hole in the wall that returns to the main track room. Flip the switch, look down and land onto the circle wooden platform. The first thing you need is the key to a different door within the house, one that houses the much-needed crowbar and lock-pick. Make your way up the shelves, knocking over boards with cups when necessary to make your own ramps.
Please log in to vote. Gameplay The crowbar allows the player to access the Basement, by removing wooden boards much like the. After passing the cash register, go towards the door with the Exit sign on them. Turn around and use an item to flip the switch on the wall. Look until you see a strange figure that opens the door. Jumping past the gate From there, turn around again, and you should see an open section of floor you can safely reach with a jump. The way to it is blocked by yellow boards.